Crossplay and aim-assist, a never ending feud?
Crossplay and aim-assist are two heavily debated subjects in multiplayer games. Let's go through the arguments and see if we can find a reasonable solution.
I discuss the ever ongoing debate over crossplay in gaming, focusing on the challenge of balancing different input systems like mouse and keyboard versus gamepads. In this article I go through many of the aspects digging for a solution.
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Anti-Cheat vs. Content Development
Many people in multiplayer games want devs to reassign developers to focus on the anti-cheat, but that's not easy. Let's go through some fallacies in this chain of thought.
In the realm of game development, a pervasive misconception persists: the prioritization of content creation over anti-cheat measures. This article challenges this notion, ultimately, underscoring the necessity of expertise and vigilance in combating cheating within the gaming industry.
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The Art of Game Music
In this article I analyze how music can enhance games by giving three great examples of how the soundtrack improved upon Rogue Trader, Baldur's Gate 3 and Bloodhunt.
This article highlights the crucial role of music in gaming, drawing parallels to essential elements in other media forms. Three standout examples are discussed: Rogue Trader, Baldur's Gate 3, and Bloodhunt. These games demonstrate how music enhances storytelling and player immersion, underscoring its vital role in interactive entertainment.
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